Snow

Xueyi Huang


Xueyi Huang, an artist known as Snow, is a digital media artist from Zhuhai, China. She holds a Bachelor's degree in Digital Performance Design from the China Academy of Art and a Master’s degree in Computational Arts from Goldsmiths, University of London. Her career spans across visual effects, game engines, and digital interaction. Snow’s creations are deeply influenced by her educational and life experiences in both China and the UK. Utilizing technologies such as generative art, machine learning, augmented reality, and motion capture, Snow is dedicated to producing narrative works that weave together personal and cultural memories, presenting emotionally resonant computational art.

黄雪仪,艺术家名称为Snow,是一位来自中国珠海的数字媒体艺术家。拥有中国美术学院数字展演设计本科学位和伦敦金史密斯大学计算艺术硕士学位。职业生涯横跨特效、游戏引擎和数字互动等领域,她将自己在中国和英国教育以及生活经验融入到自己的创作中。利用生成艺术、机器学习、增强现实和动作捕捉等技术,Snow致力于制作融合个人记忆和文化记忆的叙事作品,打造有温度的计算机艺术作品。

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Snow

Xueyi Huang


Xueyi Huang, an artist known as Snow, is a digital media artist from Zhuhai, China. She holds a Bachelor's degree in Digital Performance Design from the China Academy of Art and a Master’s degree in Computational Arts from Goldsmiths, University of London. Her career spans across visual effects, game engines, and digital interaction. Snow’s creations are deeply influenced by her educational and life experiences in both China and the UK. Utilizing technologies such as generative art, machine learning, augmented reality, and motion capture, Snow is dedicated to producing narrative works that weave together personal and cultural memories, presenting emotionally resonant computational art.

黄雪仪,艺术家名称为Snow,是一位来自中国珠海的数字媒体艺术家。拥有中国美术学院数字表演设计本科学位和伦敦金史密斯大学计算艺术硕士学位。职业生涯横跨特效、游戏引擎和数字互动等领域,她将自己在中国和英国教育以及生活经验融入到自己的创作中。利用生成艺术、机器学习、增强现实和动作捕捉等技术,Snow致力于制作融合个人记忆和文化记忆的叙事作品,呈现出有温度的计算机艺术作品。


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Reflection


Physical Installation, NA, 09.2024


Integrated natural elements with digital interactive technology to create a physical installation work. Inspired by the natural form of lotus leaves, used glass - painting hand - drawing techniques to process acrylic substrates into glass paintings of different sizes, providing a physical canvas for digital interaction.
  • Core Stack: Arduino (C) + TouchDesigner (Python) + Projection Mapping
  • Technical Implementation:
    • Developed an embedded system using Arduino Uno R3 to process real - time data from the Pulse Sensor MAX30102 heart rate sensor. Wrote code in C to precisely control data input and preliminary processing.
    • Designed a signal processing pipeline for biofeedback visualization in TouchDesigner using Python. Simply put, the collected heart - rate data is transformed into dynamic visual effects, and the latency of this transformation process is less than 100 milliseconds. This allows users to experience almost synchronous changes in the display with their heartbeats, providing a smooth feeling.
    • Constructed a physical - digital hybrid interaction interface:
      • Used laser cutting to fabricate acrylic substrates into glass paintings of different sizes.
      • Achieved projection mapping in TouchDesigner with the help of Kantan Mapper and generated dynamic textures, projecting light and shadow onto the glass paintings to enhance the visual effect.
      • In the future, plan to integrate DMX512 lighting control into the on - site installation. DMX512 is a digital signal protocol commonly used to control stage lighting and other devices. Here, it can automatically adjust the color, brightness, etc. of the lights according to user interactions and the overall installation atmosphere, making the lights match user interactions and the entire display environment.
    • Analyzed the heart rate variability (HRV) indicators in the heart rate sensor data, adjusted the interactive projections on the glass paintings according to the user's heart rate, optimized the therapeutic feedback loop, created a relaxing and calming environment, and achieved a psychological healing effect. This personalized sensory experience highlights the connection between humans and nature, as well as the integration of technology and traditional craftsmanship.



This project is not affiliated with any projects being undertaken by Rolls-Royce.